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Sprunth’s Blog

A little corner of the web for my thoughts on programming, gaming, etc.

Compiling FLIP Fluids for Blender (Windows x64)

August 17, 2018August 18, 2018 SprunthBlender

FLIP Fluids FLIP Fluids is a modern fluid solver written for Blender. It’s quite new, and the results are impressive! The add-on is available for sale on the Blender marketplace, but it’s also available in[…]

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July 2016 Summary

August 4, 2016 SprunthMonthly Summaries

Pass Shoot Score! is well underway! The pipeline is functioning and the database is populating. Not too much to share yet, but we have a start! As with tradition, I’ve been sidetracked on other projects.[…]

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Here’s What Happens When I Create My Own Stack

July 3, 2016 SprunthMy Games

Everything these days seems to have a technology stack these days, sometimes a deep or expansive one. The Stack behind Pass Shoot Score (for now…) C# is my language of choice for Pass Shoot Score,[…]

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June 2016 Summary

June 22, 2016 SprunthMonthly Summaries

Well, I made it 13 months on this blog posting monthly (or bi-monthly…shhh) summaries before skipping this past April/May. On reflection, this way better than I was expecting. But I’m back here in June, and[…]

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March 2016 Summary

April 7, 2016 SprunthMonthly Summaries

For anyone who’s read or followed my posts this past year or so should know I don’t commit myself very well to projects. This is a fault of many indie game developers. Take a guess[…]

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February 2016 Summary

March 3, 2016 SprunthMonthly Summaries

Oi, one day late is better than never. Unfortunately, nothing to report. Midterms and job interviews take up a lot of time! The good news is that I’ve accepted an offer! More on that in[…]

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January 2016 Summary

February 3, 2016 SprunthMonthly Summaries

No December 2015 Summary, as I mentioned in November. This month has had some interesting progress! I’m going to try to write in more detail as I progress in the development of Pass Shoot Score![…]

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Pass Shoot Score! and Game Mechanic Systems

January 19, 2016January 23, 2016 SprunthMy Games

Pass Shoot Score! So I’ve spent enough time on Pass Shoot Score! that I figured it was time to give it a better writeup than just what I’ve given it in the November 2015 monthly summary.[…]

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November 2015 Summary

December 2, 2015 SprunthMonthly Summaries

Another month has passed, and not much work has been done. Job applications and schoolwork tend to come before hobby programming, whether I like it or not. I’ve started a rewrite of Pass Shoot Score![…]

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October 2015 Summary

November 12, 2015 SprunthBlender

Oh I’m late again. That shouldn’t be a surprise anymore. This month’s projects: Pass, Shoot, Score! – A Football Manager-inspired game, focusing on the simulation of players through attributes in a team-oriented way. Let’s see[…]

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