FLIP Fluids FLIP Fluids is a modern fluid solver written for Blender. It’s quite new, and the results are impressive! The add-on is available for sale on the Blender marketplace, but it’s also available in[…]
July 2016 Summary
Pass Shoot Score! is well underway! The pipeline is functioning and the database is populating. Not too much to share yet, but we have a start! As with tradition, I’ve been sidetracked on other projects.[…]
Here’s What Happens When I Create My Own Stack
Everything these days seems to have a technology stack these days, sometimes a deep or expansive one. The Stack behind Pass Shoot Score (for now…) C# is my language of choice for Pass Shoot Score,[…]
June 2016 Summary
Well, I made it 13 months on this blog posting monthly (or bi-monthly…shhh) summaries before skipping this past April/May. On reflection, this way better than I was expecting. But I’m back here in June, and[…]
March 2016 Summary
For anyone who’s read or followed my posts this past year or so should know I don’t commit myself very well to projects. This is a fault of many indie game developers. Take a guess[…]
February 2016 Summary
Oi, one day late is better than never. Unfortunately, nothing to report. Midterms and job interviews take up a lot of time! The good news is that I’ve accepted an offer! More on that in[…]
January 2016 Summary
No December 2015 Summary, as I mentioned in November. This month has had some interesting progress! I’m going to try to write in more detail as I progress in the development of Pass Shoot Score![…]
Pass Shoot Score! and Game Mechanic Systems
Pass Shoot Score! So I’ve spent enough time on Pass Shoot Score! that I figured it was time to give it a better writeup than just what I’ve given it in the November 2015 monthly summary.[…]
November 2015 Summary
Another month has passed, and not much work has been done. Job applications and schoolwork tend to come before hobby programming, whether I like it or not. I’ve started a rewrite of Pass Shoot Score![…]
October 2015 Summary
Oh I’m late again. That shouldn’t be a surprise anymore. This month’s projects: Pass, Shoot, Score! – A Football Manager-inspired game, focusing on the simulation of players through attributes in a team-oriented way. Let’s see[…]